![]() ![]() The result is a closeup of what "native" rendering looks like on an LCD, compared to the two different scaling algorithms for non-native resolutions.ġ60x90 scaled to 256x144 via bicubic interpolation, then blown up to 720p ![]() Then I've scaled that to 256x144 using several NN and bicubic, and afterward blown that up to 720p via NN (so you can see what the individual pixels would look like). I've taken a source image at 160x90 and blown that up to 1280x720 (using nearest neighbor and bicubic interpolation) in Photoshop. There are pros and cons to any of those, but all look worse than the native image. One option is to use nearest neighbor interpolation, or you can do bilinear or bicubic interpolation. We run into a problem of not easily being able to scale the image, and there are different techniques. Now try to stretch that image to 256x144. When we shifted to LCDs and digital signals, suddenly all the pixels were perfectly square and running at a different resolution than native presented more visible problems.Ĭonsider a simple example of a 160x90 resolution display with a diagonal black stripe running through it. I hated dealing with pin cushioning, trapezoidal distortion, and the other artifacts caused by CRT technology far more than the potential blurriness of not running at a higher resolution. However, CRTs were inherently less precise and always had a bit of blurriness, so we didn't really notice. There are also games like Rage 2 where even going from maximum to minimum quality will only improve framerates by 50 percent or so.īack when we all used CRTs, running at a lower resolution than your native monitor resolution was commonplace. Dropping from ultra to medium on the other hand might be too much of a compromise for some. Look no further than Control, Gears of War 5, and Borderlands 3 if you want examples.ĭepending on the game, it might be possible to play at 4K with a lower quality setting, and the difference between ultra and high settings is often more of a placebo than something you'd actually notice without comparing screenshots or running benchmarks. Still, there are plenty of games where even the fastest current hardware simply isn't capable of running a new game at 4K, maximum quality, and 60 fps. These days, I have multiple 4K and ultrawide monitors, and the difference in graphics quality is amazing. ![]() I started gaming back when we hooked up bulging TVs to our computers (C-64), and we were happy to play at 320x200. The game will continue to look better as PC hardware improves, and it’s just the game that PC gaming has been waiting for.In a perfect world, you want to run all of your games at your monitor's native resolution. Even on Nvidia’s latest 30-series graphics cards, Cyberpunk 2077 can absolutely slay your machine (especially if you turn ray tracing on). The incredible attention to detail makes Night City feel real CD Projekt Red’s beautiful art direction is just the cherry on top.Ĭyberpunk 2077 is a game from the future, and it also requires a PC from the future. A series of surprisingly accurate highways connect Cyberpunk 2077′ s locations. Night City is a dynamic metropolis, from the rural Santo Domingo outskirts to the bustling city streets in Heywood. It’s CD Projekt Red’s world design that makes Cyberpunk 2077 such a looker. But that’s to be expected from a AAA open-world RPG released in 2020. On PC, however, Cyberpunk 2077 is the game of the future promised to us by CD Projekt Red for years.Īesthetically, the game is flawless, with high asset quality and texture detail. The end result is simple: Games run with higher frame rates and resolutions with fewer system resources, and Control is an excellent showcase of that.Ĭyberpunk 2077 Gameplay Reveal - 48-minute walkthrough Cyberpunk 2077 is shrouded in controversy, with the base PS4 and Xbox One versions running worse than many Nintendo Switch ports. If you have Control running at 1440p, for example, DLSS will render the game at 1080p and then upscale it to 1440p based off the references the A.I. In short, though, DLSS uses machine learning to essentially upscale your games. The technical details behind DLSS are, frankly, a little dry. The big reason we love Control’s graphics is DLSS 2.0 (a common thread throughout multiple entries on this list). With Remedy’s excellent lighting system, though, even concrete looks good. Although Control has a stark visual style, the environments themselves don’t have too much going on (outside of a whole lot of concrete, that is). Control is a perfect showcase for how ray-tracing can elevate an environment, with lighting bouncing off every possible surface inside The Oldest House. Fitbit Versa 3ĬONTROL Announcement Trailer - E3 2018 - ESRBįrom Max Payne to Quantum Break, Finnish developer Remedy Entertainment always pushes the graphics envelope forward, and its latest release, Control, is no different. ![]()
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